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Changed BroadcastSoundEffect function to take floating pos.

This commit is contained in:
Howaner
2014-07-13 02:08:02 +02:00
parent 6484e9814a
commit d529971e27
36 changed files with 77 additions and 83 deletions

View File

@@ -2956,7 +2956,7 @@ void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI
void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
@@ -2964,7 +2964,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a
{
continue;
}
(*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
(*itr)->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch);
} // for itr - LoadedByClient[]
}