1
0

Changed BroadcastSoundEffect function to take floating pos.

This commit is contained in:
Howaner
2014-07-13 02:08:02 +02:00
parent 6484e9814a
commit d529971e27
36 changed files with 77 additions and 83 deletions

View File

@@ -91,7 +91,7 @@ void cNoteEntity::MakeSound(void)
// TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
m_World->BroadcastSoundEffect(sampleName, (double)m_PosX, (double)m_PosY, (double)m_PosZ, 3.0f, calcPitch);
}