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A client UUID is generated when the server is in offline mode.

1.7.9 client works with these changes in offline mode.
This commit is contained in:
madmaxoft
2014-04-14 20:21:00 +02:00
parent ffe65b6a18
commit d505ffc704
3 changed files with 40 additions and 5 deletions

View File

@@ -63,7 +63,12 @@ public:
cPlayer* GetPlayer() { return m_Player; } // tolua_export
const AString & GetUUID(void) const { return m_UUID; } // tolua_export
void setUUID(const AString & a_UUID) { m_UUID = a_UUID; }
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
/** Generates an UUID based on the player name provided.
This is used for the offline (non-auth) mode, when there's no UUID source.
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
void GenerateOfflineUUID(void);
void Kick(const AString & a_Reason); // tolua_export
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication