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Add entity health saving.

This commit is contained in:
Howaner
2014-06-24 16:06:26 +02:00
parent a1d2c114cf
commit d4e1277724
2 changed files with 8 additions and 16 deletions

View File

@@ -1461,13 +1461,6 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
// Load health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
}
// Load age:
int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
@@ -1513,13 +1506,6 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a
return;
}
// Load Health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
}
// Load Age:
int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
if (Age > 0)
@@ -2437,6 +2423,13 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
}
a_Entity.SetYaw(Rotation[0]);
a_Entity.SetRoll(Rotation[1]);
// Load health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
a_Entity.SetHealth(a_NBT.GetShort(Health));
}
return true;
}