Add entity health saving.
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@@ -1461,13 +1461,6 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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return;
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}
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// Load health:
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int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
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if (Health > 0)
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{
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Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
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}
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// Load age:
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int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
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@@ -1513,13 +1506,6 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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return;
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}
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// Load Health:
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int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
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if (Health > 0)
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{
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ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
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}
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// Load Age:
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int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
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if (Age > 0)
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@@ -2437,6 +2423,13 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
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}
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a_Entity.SetYaw(Rotation[0]);
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a_Entity.SetRoll(Rotation[1]);
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// Load health:
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int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
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if (Health > 0)
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{
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a_Entity.SetHealth(a_NBT.GetShort(Health));
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}
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return true;
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}
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