Add data backsending, when the Client interacts a Block and the Interact is cancelled.
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@@ -69,6 +69,9 @@ public:
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/// Called if the user right clicks the block and the block is useable
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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/** Called when a Right Click to this Block is cancelled */
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
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/// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary>
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
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@@ -80,7 +83,7 @@ public:
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/// Checks if the block can stay at the specified relative coords in the chunk
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
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/** Checks if the block can be placed at this point.
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Default: CanBeAt(...)
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NOTE: This call doesn't actually place the block
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