Add data backsending, when the Client interacts a Block and the Interact is cancelled.
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@@ -57,6 +57,7 @@
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#include "BlockRedstoneLamp.h"
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#include "BlockRedstoneRepeater.h"
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#include "BlockRedstoneTorch.h"
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#include "BlockTNT.h"
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#include "BlockSand.h"
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#include "BlockSapling.h"
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#include "BlockSideways.h"
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@@ -185,6 +186,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
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case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
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case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
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case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType);
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case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
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case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
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case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
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@@ -320,6 +322,14 @@ void cBlockHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface &
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void cBlockHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
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{
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}
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void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
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{
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// Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this.
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