Add data backsending, when the Client interacts a Block and the Interact is cancelled.

This commit is contained in:
Howaner
2014-03-05 15:10:20 +01:00
parent a845c051b8
commit d4a5b16c52
10 changed files with 102 additions and 6 deletions
+6
View File
@@ -48,6 +48,12 @@ public:
}
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
{
a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
}
virtual bool IsUseable(void) override
{
return true;