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Add data backsending, when the Client interacts a Block and the Interact is cancelled.

This commit is contained in:
Howaner
2014-03-05 15:10:20 +01:00
parent a845c051b8
commit d4a5b16c52
10 changed files with 102 additions and 6 deletions

View File

@@ -55,6 +55,27 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
a_Player->GetClientHandle()->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
if (Meta & 8)
{
// Current block is top of the door
a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
}
else
{
// Current block is bottom of the door
a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
}
}
void cBlockDoorHandler::OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,