Fix race condition
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@@ -119,7 +119,7 @@ void cSpawnPrepare::PreparedChunkCallback(int a_ChunkX, int a_ChunkZ)
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float PercentDone = static_cast<float>(m_NumPrepared * 100) / m_MaxIdx;
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float ChunkSpeed = static_cast<float>((m_NumPrepared - m_LastReportChunkCount) * 1000) / std::chrono::duration_cast<std::chrono::milliseconds>(Now - m_LastReportTime).count();
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LOG("Preparing spawn (%s): %.02f%% (%d/%d; %.02f chunks / sec)",
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m_World.GetName().c_str(), PercentDone, m_NumPrepared, m_MaxIdx, ChunkSpeed
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m_World.GetName().c_str(), PercentDone, m_NumPrepared.load(std::memory_order_seq_cst), m_MaxIdx, ChunkSpeed
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);
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m_LastReportTime = Now;
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m_LastReportChunkCount = m_NumPrepared;
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