Added some Enchantments
- Bow enchantments: Infinity, Flame and Power - Sword and tools enchantments: Fire Aspect, Bane of Arthropods, Smite, Sharpness
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@@ -18,6 +18,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
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m_HitGroundTimer(0),
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m_HasTeleported(false),
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m_bIsCollected(false),
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m_Creator(a_Creator),
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m_HitBlockPos(Vector3i(0, 0, 0))
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{
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SetSpeed(a_Speed);
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@@ -43,6 +44,7 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
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m_HitGroundTimer(0),
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m_HasTeleported(false),
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m_bIsCollected(false),
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m_Creator(&a_Player),
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m_HitBlockPos(0, 0, 0)
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{
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if (a_Player.IsGameModeCreative())
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@@ -68,9 +70,6 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
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}
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void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
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@@ -90,6 +89,13 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
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// Broadcast arrow hit sound
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m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && (m_TicksLeftBurning > 0))
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{
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m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0);
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m_World->SpawnPrimedTNT(X, Y, Z);
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}
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}
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@@ -103,8 +109,22 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
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}
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LOGD("Arrow hit an entity");
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int PowerLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPower);
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if (PowerLevel > 0)
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{
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LOGD("Arrow hit an entity 2");
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int ExtraDamage = 0.25 * (PowerLevel + 1);
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Damage += ceil(ExtraDamage);
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}
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a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
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if (m_TicksLeftBurning > 0)
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{
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a_EntityHit.StartBurning(100);
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}
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// Broadcast successful hit sound
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GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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