Deal with covered switches consistently (#4161)
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC. * Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults. * Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
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@@ -356,10 +356,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
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case pkFirework: return "Firework";
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case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
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}
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ASSERT(!"Unhandled projectile entity kind!");
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#ifndef __clang__
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return "";
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#endif
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UNREACHABLE("Unsupported projectile kind");
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}
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