Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more)
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33
source/MobFamilyCollecter.cpp
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33
source/MobFamilyCollecter.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "MobFamilyCollecter.h"
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#include "Mobs/Monster.h"
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cMobFamilyCollecter::tMobFamilyList cMobFamilyCollecter::initMobFamilyBeforeCx11()
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{
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std::set<cMonster::eFamily> toReturn;
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toReturn.insert(cMonster::mfHostile);
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toReturn.insert(cMonster::mfPassive);
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toReturn.insert(cMonster::mfAmbient);
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toReturn.insert(cMonster::mfWater);
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return toReturn;
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}
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cMobFamilyCollecter::tMobFamilyList& cMobFamilyCollecter::m_AllFamilies()
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{
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static tMobFamilyList* AllFamilies = new tMobFamilyList(initMobFamilyBeforeCx11());
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return *AllFamilies;
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}
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void cMobFamilyCollecter::CollectMob(cMonster& a_Monster)
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{
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cMonster::eFamily MobFamily = a_Monster.GetMobFamily();
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m_Mobs[MobFamily].insert(&a_Monster);
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}
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int cMobFamilyCollecter::getNumberOfCollectedMobs(cMonster::eFamily a_Family)
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{
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return m_Mobs[a_Family].size();
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}
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