Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more)

This commit is contained in:
mgueydan
2013-09-07 22:19:56 +02:00
parent e844612503
commit d2eb58f277
14 changed files with 622 additions and 0 deletions
+8
View File
@@ -26,6 +26,7 @@ class cPawn;
class cPickup;
class cChunkDataSerializer;
class cBlockArea;
class cMobCensus;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr;
@@ -266,6 +267,9 @@ public:
/// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
/// Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player
void CollectMobCensus(cMobCensus& a_ToFill);
void Tick(float a_Dt);
void UnloadUnusedChunks(void);
@@ -309,6 +313,10 @@ private:
void Save(void);
void UnloadUnusedChunks(void);
/// Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player
void CollectMobCensus(cMobCensus& a_ToFill);
void Tick(float a_Dt);
void RemoveClient(cClientHandle * a_Client);