Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@51 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -16,7 +16,7 @@
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#include "cStairs.h"
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#include "cLadder.h"
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#include "cSign.h"
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#include "cRedstoneRepeater.h"
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#include "cRedstone.h"
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#include "cBlockToPickup.h"
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#include "cMonster.h"
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#include "cChatColor.h"
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@@ -523,6 +523,16 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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{
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if( World->DigBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PickupItem ) )
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{
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printf("OldBlock,E_BLOCK_REDSTONE_TORCH_ON: %i,%i\n", OldBlock, E_BLOCK_REDSTONE_TORCH_ON );
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if (OldBlock == E_BLOCK_REDSTONE_TORCH_ON) {
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cRedstone Redstone(World);
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Redstone.cRedstone::ChangeRedstoneTorch( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, false );
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}
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if (OldBlock == E_BLOCK_REDSTONE_TORCH_OFF) {
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cRedstone Redstone(World);
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Redstone.cRedstone::ChangeRedstoneTorch( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, false );
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}
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int helditem = m_Player->GetInventory().GetEquippedItem().m_ItemID;
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bool itemhasdur = false;
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switch(helditem)
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@@ -640,7 +650,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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bool bPlaceBlock = true;
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if( PacketData->m_Direction >= 0 )
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{
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bool is_redstone_dust = false;
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ENUM_BLOCK_ID BlockID = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
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switch( BlockID )
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{
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@@ -746,24 +755,37 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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break;
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char MetaData = (char)Equipped.m_ItemHealth;
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bool is_redstone_dust = false;
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switch( PacketData->m_ItemType ) // Special handling for special items
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{
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case E_BLOCK_TORCH:
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MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
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break;
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case E_BLOCK_REDSTONE_TORCH_OFF:
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{
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MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
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//check redstone circuit:
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//if( GetBlock( X, Y+1, Z ) == E_BLOCK_AIR )
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if( g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY+2, PacketData->m_PosZ ) ] == true ) {//if block above is transparent
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printf("transparent above me\n");
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} else {
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printf("transparent not above me\n");
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}
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cRedstone Redstone(m_Player->GetWorld());
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Redstone.cRedstone::ChangeRedstoneTorch( PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ, true );
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break;
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}
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case E_BLOCK_REDSTONE_TORCH_ON:
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MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
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break;
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case E_ITEM_REDSTONE_DUST:
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is_redstone_dust = true;
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MetaData = 0;
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PacketData->m_ItemType = E_BLOCK_REDSTONE_WIRE;
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break;
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case E_ITEM_REDSTONE_REPEATER:
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MetaData = cRedstoneRepeater::RotationToMetaData( m_Player->GetRotation() );
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MetaData = cRedstone::RepeaterRotationToMetaData( m_Player->GetRotation() );
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PacketData->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
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break;
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case E_BLOCK_COBBLESTONE_STAIRS:
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