Added cRoot:BroadcastChat() to the Lua API.
This allows plugins to broadcast a chat message to all connected players. It is a replacement for previously removed cServer:BroadcastChat().
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@@ -478,6 +478,18 @@ void cRoot::SaveAllChunks(void)
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void cRoot::BroadcastChat(const AString & a_Message)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
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{
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itr->second->BroadcastChat(a_Message);
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} // for itr - m_WorldsByName[]
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}
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bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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