Merge pull request #1272 from Howaner/Food
Fixed hunger bugs, Implemented golden apple, added jump statistic, added...
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@@ -635,6 +635,7 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
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if (!m_Player->IsSwimming())
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{
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m_Player->GetStatManager().AddValue(statJumps, 1);
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m_Player->AddFoodExhaustion(m_Player->IsSprinting() ? 0.8 : 0.2);
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}
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}
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@@ -1121,6 +1122,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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return;
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}
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m_Player->AddFoodExhaustion(0.025);
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ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
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// The ItemHandler is also responsible for spawning the pickups
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cChunkInterface ChunkInterface(World->GetChunkMap());
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@@ -1266,7 +1268,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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else if ((ItemHandler->IsFood() || ItemHandler->IsDrinkable(EquippedDamage)))
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{
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if ((m_Player->IsSatiated() || m_Player->IsGameModeCreative()) &&
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ItemHandler->IsFood())
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ItemHandler->IsFood() && (Equipped.m_ItemType != E_ITEM_GOLDEN_APPLE))
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{
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// The player is satiated or in creative, and trying to eat
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return;
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