Implemented the 1.7.6 protocol and authenticator.
Server works both in online and offline modes with 1.7.9.
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@@ -397,6 +397,16 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W
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void cProtocolRecognizer::SendLoginSuccess(void)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendLoginSuccess();
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}
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void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
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{
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ASSERT(m_Protocol != NULL);
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