Implemented the 1.7.6 protocol and authenticator.
Server works both in online and offline modes with 1.7.9.
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@@ -83,6 +83,7 @@ public:
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virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendKeepAlive (int a_PingID) = 0;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
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virtual void SendLoginSuccess (void) = 0;
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virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0;
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virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0;
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virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
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