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Implemented the 1.7.6 protocol and authenticator.

Server works both in online and offline modes with 1.7.9.
This commit is contained in:
madmaxoft
2014-04-14 22:52:59 +02:00
parent d505ffc704
commit d12d7b6715
10 changed files with 199 additions and 129 deletions

View File

@@ -178,21 +178,32 @@ void cClientHandle::Destroy(void)
void cClientHandle::GenerateOfflineUUID(void)
{
m_UUID = GenerateOfflineUUID(m_Username);
}
AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
{
// Proper format for a version 3 UUID is:
// xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
// Generate an md5 checksum, and use it as base for the ID:
MD5 Checksum(m_Username);
m_UUID = Checksum.hexdigest();
m_UUID[12] = '3'; // Version 3 UUID
m_UUID[16] = '8'; // Variant 1 UUID
MD5 Checksum(a_Username);
AString UUID = Checksum.hexdigest();
UUID[12] = '3'; // Version 3 UUID
UUID[16] = '8'; // Variant 1 UUID
// Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions:
m_UUID.insert(8, "-");
m_UUID.insert(13, "-");
m_UUID.insert(18, "-");
m_UUID.insert(23, "-");
UUID.insert(8, "-");
UUID.insert(13, "-");
UUID.insert(18, "-");
UUID.insert(23, "-");
return UUID;
}
@@ -223,6 +234,9 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
m_Username = a_Name;
m_UUID = a_UUID;
// Send login success (if the protocol supports it):
m_Protocol->SendLoginSuccess();
// Spawn player (only serversided, so data is loaded)
m_Player = new cPlayer(this, GetUsername());