Merge branch 'master' into saplingsandleaves
Conflicts: src/Bindings/DeprecatedBindings.cpp src/Blocks/BlockSapling.h
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@@ -70,7 +70,7 @@
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#include "BlockSand.h"
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#include "BlockSapling.h"
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#include "BlockSideways.h"
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#include "BlockSign.h"
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#include "BlockSignPost.h"
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#include "BlockSlab.h"
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#include "BlockSnow.h"
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#include "BlockStairs.h"
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@@ -81,6 +81,7 @@
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#include "BlockTorch.h"
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#include "BlockTrapdoor.h"
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#include "BlockVine.h"
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#include "BlockWallSign.h"
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#include "BlockWorkbench.h"
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@@ -176,7 +177,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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{
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switch(a_BlockType)
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{
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// Block handlers, alphabetically sorted:
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// Block handlers, alphabetically sorted:
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case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
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case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
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@@ -275,7 +276,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
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case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
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case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
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case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
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case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
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case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
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@@ -297,7 +298,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType);
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case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType);
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case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
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case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler
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case E_BLOCK_WALLSIGN: return new cBlockWallSignHandler (a_BlockType);
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case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
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case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType);
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case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
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@@ -327,7 +328,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
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bool cBlockHandler::GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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)
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