More trailing whitespace fixes.
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@@ -281,7 +281,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
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if (ShouldUpdateSimulateOnceBlocks)
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{
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switch (dataitr->Data)
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{
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{
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case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(dataitr->x, dataitr->y, dataitr->z); break;
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case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(dataitr->x, dataitr->y, dataitr->z); break;
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case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(dataitr->x, dataitr->y, dataitr->z); break;
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@@ -392,7 +392,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R
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if (a_MyState == E_BLOCK_REDSTONE_TORCH_ON)
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{
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// Check if the block the torch is on is powered
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// Check if the block the torch is on is powered
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int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ;
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AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on
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@@ -448,7 +448,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R
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}
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else
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{
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// Check if the block the torch is on is powered
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// Check if the block the torch is on is powered
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int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ;
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AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on
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@@ -803,7 +803,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays()
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}
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else if (Block != E_BLOCK_REDSTONE_REPEATER_OFF)
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{
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m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta);
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m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta);
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}
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itr = m_RepeatersDelayList->erase(itr);
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}
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