More trailing whitespace fixes.
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@@ -640,7 +640,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
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{
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// Outside of the world
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// Outside of the world
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AddSpeedY(m_Gravity * a_Dt);
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AddPosition(GetSpeed() * a_Dt);
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return;
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@@ -858,7 +858,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
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{
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m_TicksLeftBurning = 0;
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}
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}
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}
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// Do the burning damage:
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