Spawn exp if you break a mob spawner.
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40
src/Blocks/BlockMobSpawner.h
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40
src/Blocks/BlockMobSpawner.h
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Items/ItemHandler.h"
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class cBlockMobSpawnerHandler :
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public cBlockHandler
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{
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public:
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cBlockMobSpawnerHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// No pickups
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}
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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cItemHandler * Handler = a_Player->GetEquippedItem().GetHandler();
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if (a_Player->IsGameModeCreative() || !Handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER))
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{
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return;
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}
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cFastRandom Random;
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int Reward = 15 + Random.NextInt(15) + Random.NextInt(15);
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a_WorldInterface.SpawnExperienceOrb((double)a_BlockX, (double)a_BlockY + 1, (double)a_BlockZ, Reward);
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}
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} ;
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