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Test for correct coordinates when fishing

Fun fact: this was able to actually deadlock the server depending on where you were standing :)
This commit is contained in:
Gargaj
2015-12-10 20:41:51 +01:00
parent 2b2e0f3b2c
commit d05fdbdee9
2 changed files with 2 additions and 1 deletions

View File

@@ -922,6 +922,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
case cEntity::etItemFrame: AddItemFrameEntity (reinterpret_cast<cItemFrame *> (a_Entity)); break;
case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *> (a_Entity)); break;
case cEntity::etPlayer: return; // Players aren't saved into the world
case cEntity::etFloater: return; // Floaters aren't saved either
default:
{
ASSERT(!"Unhandled entity type is being saved");