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Restructured biome generators with a list of available biomes to use a common ancestor (preparation for Voronoi and DistortedVoronoi)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@508 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-05-27 11:07:23 +00:00
parent 925f45a4fa
commit d02df740ef
2 changed files with 30 additions and 11 deletions

View File

@@ -43,9 +43,9 @@ void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::B
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBioGenCheckerboard:
// cBiomeGenList:
void cBioGenCheckerboard::InitializeBiomes(const AString & a_Biomes)
void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
{
AStringVector Split = StringSplit(a_Biomes, ",");
@@ -101,6 +101,9 @@ void cBioGenCheckerboard::InitializeBiomes(const AString & a_Biomes)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cBioGenCheckerboard:
void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
{
for (int z = 0; z < cChunkDef::Width; z++)