Restructured biome generators with a list of available biomes to use a common ancestor (preparation for Voronoi and DistortedVoronoi)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@508 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -43,9 +43,9 @@ void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::B
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBioGenCheckerboard:
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// cBiomeGenList:
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void cBioGenCheckerboard::InitializeBiomes(const AString & a_Biomes)
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void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
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{
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AStringVector Split = StringSplit(a_Biomes, ",");
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@@ -101,6 +101,9 @@ void cBioGenCheckerboard::InitializeBiomes(const AString & a_Biomes)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBioGenCheckerboard:
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void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
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{
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for (int z = 0; z < cChunkDef::Width; z++)
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