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Use LastSentPos for mob spawn packet in 1.11+ (#4490)

This commit is contained in:
Mat
2020-03-05 12:58:46 +02:00
committed by GitHub
parent 7d4934534e
commit cff9f7571b
3 changed files with 4 additions and 109 deletions

View File

@@ -389,9 +389,10 @@ void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob)
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
Pkt.WriteVarInt32(static_cast<UInt32>(a_Mob.GetMobType()));
Pkt.WriteBEDouble(a_Mob.GetPosX());
Pkt.WriteBEDouble(a_Mob.GetPosY());
Pkt.WriteBEDouble(a_Mob.GetPosZ());
Vector3d LastSentPos = a_Mob.GetLastSentPos();
Pkt.WriteBEDouble(LastSentPos.x);
Pkt.WriteBEDouble(LastSentPos.y);
Pkt.WriteBEDouble(LastSentPos.z);
Pkt.WriteByteAngle(a_Mob.GetPitch());
Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
Pkt.WriteByteAngle(a_Mob.GetYaw());