cMap::UpdateRadius
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@@ -1199,6 +1199,8 @@ void cClientHandle::HandleSlotSelected(short a_SlotNum)
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if (Map != NULL)
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{
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Map->UpdateRadius(*m_Player, 128); // Temporary
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// TODO 2014-02-14 xdot: Optimization - Do not send the whole map.
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Map->SendTo(*this);
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}
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