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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.

MCSocket.h should soon be deprecated and deleted
Do a full rebuild (mine bugged out when I didn't)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@8 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2011-10-23 00:18:44 +00:00
parent ad119ce556
commit cf94994f8e
6 changed files with 165 additions and 88 deletions

View File

@@ -29,10 +29,7 @@
#include "packets/cPacket_Chat.h"
#ifndef _WIN32
#include <cstring>
#include <errno.h>
#include <semaphore.h>
#include "MCSocket.h"
#define sprintf_s(dst, size, format, ...) sprintf(dst, format, __VA_ARGS__ )
#endif
#include <string>
@@ -150,64 +147,40 @@ bool cServer::InitServer( int a_Port )
LOG("Starting up server.");
#ifdef _WIN32
WSADATA wsaData;
memset( &wsaData, 0, sizeof( wsaData ) );
int wsaret=WSAStartup(/*0x101*/ MAKEWORD(2, 2),&wsaData);
if(wsaret!=0)
if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever
{
LOG("wsaret != 0");
LOGERROR("WSAStartup() != 0");
return false;
}
#endif
sockaddr_in local;
local.sin_family=AF_INET;
local.sin_addr.s_addr=INADDR_ANY;
local.sin_port=htons((u_short)a_Port); // 25565
m_pState->SListenClient = socket(AF_INET,SOCK_STREAM,0);
m_pState->SListenClient = cSocket::CreateSocket();
if( !m_pState->SListenClient.IsValid() )
{
#ifdef _WIN32
LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", GetWSAError().c_str() );
#else
LOGERROR("m_SListenClient==INVALID_SOCKET");
#endif
LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetLastErrorString() );
return false;
}
#ifdef _WIN32
char yes = 1;
#else
int yes = 1;
#endif
if (setsockopt( m_pState->SListenClient, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1) {
if( m_pState->SListenClient.SetReuseAddress() == -1 )
{
LOGERROR("setsockopt == -1");
return false;
}
if( bind( m_pState->SListenClient, (sockaddr*)&local, sizeof(local)) != 0 )
cSocket::SockAddr_In local;
local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
local.Address = cSocket::INTERNET_ADDRESS_ANY;
local.Port = (unsigned short)a_Port; // 25565
if( m_pState->SListenClient.Bind( local ) != 0 )
{
#ifdef _WIN32
LOGERROR("bind fail (%s)", GetWSAError().c_str() );
#else
LOGERROR("bind fail (%i)", errno);
#endif
LOGERROR("bind fail (%s)", cSocket::GetLastErrorString() );
return false;
}
if( listen( m_pState->SListenClient , 10 ) != 0)
if( m_pState->SListenClient.Listen( 10 ) != 0)
{
#ifdef _WIN32
LOGERROR("listen fail (%s)", GetWSAError().c_str() );
#else
LOGERROR("listen fail (%i)", errno);
#endif
LOGERROR("listen fail (%s)", cSocket::GetLastErrorString() );
return false;
}
@@ -243,7 +216,7 @@ cServer::cServer()
cServer::~cServer()
{
if( m_pState->SListenClient ) closesocket( m_pState->SListenClient );
if( m_pState->SListenClient ) m_pState->SListenClient.CloseSocket();
m_pState->SListenClient = 0;
m_pState->bStopListenThread = true;
@@ -277,24 +250,17 @@ void cServer::SendAllEntitiesTo(cClientHandle* a_Target)
void cServer::StartListenClient()
{
sockaddr_in from;
socklen_t fromlen=sizeof(from);
cSocket SClient = m_pState->SListenClient.Accept();
cSocket SClient = accept(
m_pState->SListenClient,
(sockaddr*)&from,
&fromlen);
if( from.sin_addr.s_addr && SClient.IsValid() )
if( SClient.IsValid() )
{
char * ClientIP = 0;
if((ClientIP = inet_ntoa(from.sin_addr)) == 0 )
char * ClientIP = SClient.GetIPString();
if( ClientIP == 0 )
return;
LOG("%s connected!", ClientIP);
cClientHandle *NewHandle = 0;
NewHandle = new cClientHandle( SClient );
cClientHandle *NewHandle = new cClientHandle( SClient );
cWorld* World = cRoot::Get()->GetWorld();
World->LockClientHandle();
World->AddClient( NewHandle );