Added a_ClientHandle to the HOOK_SERVER_PING hook.
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@@ -117,7 +117,7 @@ public:
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override;
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virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
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virtual bool OnServerPing (AString & a_Motd, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) override;
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virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_Motd, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) override;
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virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
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virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
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virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
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