Added a_ClientHandle to the HOOK_SERVER_PING hook.
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@@ -1193,14 +1193,14 @@ bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity
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bool cPluginLua::OnServerPing(AString & a_Motd, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
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bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_Motd, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SERVER_PING];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), a_Motd, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_Motd, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon);
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m_LuaState.Call((int)(**itr), &a_ClientHandle, a_Motd, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_Motd, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon);
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if (res)
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{
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return true;
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@@ -1590,6 +1590,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
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case cPluginManager::HOOK_PLUGINS_LOADED: return "OnPluginsLoaded";
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case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
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case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
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case cPluginManager::HOOK_SERVER_PING: return "OnServerPing";
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case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
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case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
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case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
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