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Add health and age load to pickup's.

This commit is contained in:
Howaner
2014-03-15 00:43:38 +01:00
parent 28898f710b
commit cf13739288
5 changed files with 43 additions and 22 deletions

View File

@@ -1383,6 +1383,7 @@ void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
// Load item:
int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
{
@@ -1393,13 +1394,26 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false
if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
{
return;
}
// TODO: Add health and age
// Load health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
if (Health > 0)
{
Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF));
}
// Load age:
int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
if (Age > 0)
{
Pickup->SetAge(a_NBT.GetShort(Age));
}
a_Entities.push_back(Pickup.release());
}