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Cactus towers can be destroyed by removing the bottom block

Added checks whether flowers/mushrooms/saplings can be placed on surface
Added checks for cactus to see if it's allowed to be placed
Fluids now wash away certain items (flower, sapling, cactus)


git-svn-id: http://mc-server.googlecode.com/svn/trunk@169 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-01-23 15:11:45 +00:00
parent 796a9e356e
commit ce11c6b2bd
4 changed files with 89 additions and 4 deletions

View File

@@ -4,6 +4,8 @@
#include "BlockID.h"
#include "Defines.h"
#include <vector>
#include "cPickup.h"
#include "cItem.h"
class cFluidSimulator::FluidData
{
@@ -170,8 +172,15 @@ void cFluidSimulator::Simulate( float a_Dt )
if( bIsFed )
{
char DownID = m_World->GetBlock( pos.x, pos.y-1, pos.z );
if( IsPassableForFluid(DownID) ) // free for fluid
bool bWashedAwayItem = CanWashAway( DownID );
if( IsPassableForFluid(DownID) || bWashedAwayItem ) // free for fluid
{
if( bWashedAwayItem )
{
cPickup* Pickup = new cPickup( pos.x * 32 + 16, (pos.y-1) * 32 + 16, pos.z * 32 + 16, cItem( (ENUM_ITEM_ID)DownID, 1, m_World->GetBlockMeta( pos.x, pos.y-1, pos.z ) ) );
Pickup->Initialize( m_World );
}
m_World->FastSetBlock( pos.x, pos.y-1, pos.z, m_FluidBlock, 8 ); // falling
AddBlock( pos.x, pos.y-1, pos.z );
}
@@ -189,8 +198,15 @@ void cFluidSimulator::Simulate( float a_Dt )
{
Vector3i & p = *itr;
char BlockID = m_World->GetBlock( p.x, p.y, p.z );
bool bWashedAwayItem = CanWashAway( BlockID );
if( !IsAllowedBlock( BlockID ) )
{
if( bWashedAwayItem )
{
cPickup* Pickup = new cPickup( p.x * 32 + 16, p.y * 32 + 16, p.z * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1, m_World->GetBlockMeta( p.x, p.y, p.z ) ) );
Pickup->Initialize( m_World );
}
if( p.y == pos.y )
m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, Meta + m_FlowReduction);
else
@@ -223,7 +239,23 @@ bool cFluidSimulator::IsPassableForFluid(char a_BlockID)
{
return a_BlockID == E_BLOCK_AIR
|| a_BlockID == E_BLOCK_FIRE
|| IsAllowedBlock(a_BlockID);
|| IsAllowedBlock(a_BlockID)
|| CanWashAway(a_BlockID);
}
bool cFluidSimulator::CanWashAway( char a_BlockID )
{
switch( a_BlockID )
{
case E_BLOCK_YELLOW_FLOWER:
case E_BLOCK_RED_ROSE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_CACTUS:
return true;
default:
return false;
};
}
//TODO Not working very well yet :s