Cactus towers can be destroyed by removing the bottom block
Added checks whether flowers/mushrooms/saplings can be placed on surface Added checks for cactus to see if it's allowed to be placed Fluids now wash away certain items (flower, sapling, cactus) git-svn-id: http://mc-server.googlecode.com/svn/trunk@169 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -496,7 +496,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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Kick("Login Username does not match Handshake username!");
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return;
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}
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//m_Password = PacketData->m_Password;
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if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_LOGIN, 1, PacketData ) )
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{
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@@ -1083,6 +1082,59 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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break; //happens when you place a block aiming at side of block like torch or stem
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}
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// Check whether selected item is allowed to be placed on specific surface
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bool bIllegalSurface = false;
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ENUM_BLOCK_ID SurfaceBlock = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock( X, Y-1, Z );
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switch( PacketData->m_ItemType )
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{
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case E_BLOCK_YELLOW_FLOWER: // Can ONLY be placed on dirt/grass
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case E_BLOCK_RED_ROSE:
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case E_BLOCK_SAPLING:
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switch( SurfaceBlock )
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{
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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bIllegalSurface = false;
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break;
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default:
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bIllegalSurface = true;
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break;
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};
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break;
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case E_BLOCK_BROWN_MUSHROOM: // Can be placed on pretty much anything, with exceptions
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case E_BLOCK_RED_MUSHROOM:
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switch( SurfaceBlock )
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{
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case E_BLOCK_GLASS:
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case E_BLOCK_YELLOW_FLOWER:
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case E_BLOCK_RED_ROSE:
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case E_BLOCK_BROWN_MUSHROOM:
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case E_BLOCK_RED_MUSHROOM:
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case E_BLOCK_CACTUS:
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bIllegalSurface = true;
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break;
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}
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break;
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case E_BLOCK_CACTUS:
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if( SurfaceBlock != E_BLOCK_SAND && SurfaceBlock != E_BLOCK_CACTUS ) // Cactus can only be placed on sand and itself
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bIllegalSurface = true;
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// Check surroundings. Cacti may ONLY be surrounded by air
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cWorld* World = m_Player->GetWorld();
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if( World->GetBlock( X-1, Y, Z ) != E_BLOCK_AIR
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|| World->GetBlock( X+1, Y, Z ) != E_BLOCK_AIR
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|| World->GetBlock( X, Y, Z-1 ) != E_BLOCK_AIR
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|| World->GetBlock( X, Y, Z+1 ) != E_BLOCK_AIR
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)
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{
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bIllegalSurface = true;
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}
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break;
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};
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if( bIllegalSurface )
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break;
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if(bRemoveItem)
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{
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if((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem( Item ))
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