cWorld: Manually bind deprecated broadcast functions (#4265)
Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
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@@ -1003,6 +1003,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
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NIBBLETYPE BlockMeta;
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a_Player.GetWorld()->GetBlockTypeMeta(PosX, PosY, PosZ, Block, BlockMeta);
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const Vector3i BlockPos{PosX, PosY, PosZ};
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if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && GetRandomProvider().RandBool(0.12))
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{
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NIBBLETYPE Orientation = BlockMeta & 0x3;
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@@ -1013,18 +1014,18 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
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{
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// Anvil will break
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a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
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a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_BREAK, PosX, PosY, PosZ, 0);
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a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_BREAK, BlockPos, 0);
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a_Player.CloseWindow(false);
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}
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else
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{
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a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2)));
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a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, PosX, PosY, PosZ, 0);
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a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, BlockPos, 0);
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}
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}
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else
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{
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a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, PosX, PosY, PosZ, 0);
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a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, BlockPos, 0);
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}
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}
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