cWorld: Manually bind deprecated broadcast functions (#4265)
Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
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@@ -276,7 +276,7 @@ void cSandSimulator::FinishFalling(
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta);
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if (a_FallingBlockType == E_BLOCK_ANVIL)
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{
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a_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_LAND, a_BlockX, a_BlockY, a_BlockZ, 0);
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a_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_LAND, {a_BlockX, a_BlockY, a_BlockZ}, 0);
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}
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return;
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}
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