cWorld: Manually bind deprecated broadcast functions (#4265)
Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
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@@ -92,9 +92,7 @@ void cSplashPotionEntity::Splash(Vector3d a_HitPos)
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m_World->BroadcastSoundParticleEffect(
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EffectID::PARTICLE_SPLASH_POTION,
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FloorC(a_HitPos.x),
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FloorC(a_HitPos.y),
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FloorC(a_HitPos.z),
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a_HitPos.Floor(),
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m_PotionColor
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);
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}
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