cWorld: Manually bind deprecated broadcast functions (#4265)
Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
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@@ -96,7 +96,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
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case E_META_DROPSPENSER_FACING_ZM: SmokeDir = static_cast<int>(SmokeDirection::SOUTH); break;
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case E_META_DROPSPENSER_FACING_ZP: SmokeDir = static_cast<int>(SmokeDirection::NORTH); break;
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}
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m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, m_PosX, m_PosY, m_PosZ, SmokeDir);
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m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, GetPos(), SmokeDir);
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m_World->BroadcastSoundEffect("block.dispenser.dispense", Vector3d(m_PosX, m_PosY, m_PosZ), 1.0f, 1.0f);
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}
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