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Replace buckets to the selected hotbar slot, rather than the first available. (#4580)

* Replace buckets to the selected hotbar slot, rather than the first available.

Replicates vanilla behaviour, as well as being more logical.

* Refactor cInventory::AddItem. Behaviour is now documented

* Add new cInventory::ReplaceOneEquippedItem and ::SetEquippedItem methods

* Return empty potion to the same slot after drinking

* Replace buckets correctly in other situations, not simply water and lava

Uses the new ReplaceOneEquippedItem method

* Correct collecting water from source block with bottle

* Add cPlayer::ReplaceOneEquippedItemTossRest method

* Handle stacked filled buckets (in theory)

Use new cPlayer::ReplaceOneEquippedItemTossRest method
This commit is contained in:
Alexander Harkness
2020-04-02 12:42:15 +00:00
committed by GitHub
parent d5c58c6b17
commit cdc452916e
13 changed files with 228 additions and 80 deletions

View File

@@ -1211,9 +1211,9 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
cItem EquippedItem = m_Player->GetEquippedItem();
cItem OffhandItem = m_Player->GetOffHandEquipedItem();
cInventory & Intentory = m_Player->GetInventory();
Intentory.SetShieldSlot(EquippedItem);
Intentory.SetHotbarSlot(Intentory.GetEquippedSlotNum(), OffhandItem);
cInventory & Inventory = m_Player->GetInventory();
Inventory.SetShieldSlot(EquippedItem);
Inventory.SetEquippedItem(OffhandItem);
return;
}