diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index 5badb671f..f6a0d1fcc 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -148,7 +148,8 @@ cPacket * cPlayer::GetSpawnPacket(void) const SpawnPacket->m_PosZ = (int)(m_Pos.z * 32); SpawnPacket->m_Rotation = (char)((m_Rot.x / 360.f) * 256); SpawnPacket->m_Pitch = (char)((m_Rot.y / 360.f) * 256); - SpawnPacket->m_CurrentItem = (short)m_Inventory->GetEquippedItem().m_ItemID; + short ItemID = (short)m_Inventory->GetEquippedItem().m_ItemID; + SpawnPacket->m_CurrentItem = (ItemID > 0) ? ItemID : 0; // Unlike -1 in inventory, the named entity packet uses 0 for "none" return SpawnPacket; }