Add fireball interact
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@@ -138,6 +138,12 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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break;
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}
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case E_ITEM_FIRE_CHARGE:
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{
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// TODO: Spawn fireball entity
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break;
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}
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default:
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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