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Added missing 1.8 blocks, E_METAs and sounds

This commit is contained in:
Masy98
2014-10-01 17:57:53 +02:00
parent 3ccda572b3
commit cc9e598803
3 changed files with 59 additions and 7 deletions

View File

@@ -99,6 +99,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_HOPPER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_INVERTED_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_IRON_TRAPDOOR ].m_SpreadLightFalloff = 1;
@@ -137,6 +138,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STAINED_GLASS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STANDING_BANNER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STICKY_PISTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STONE_BUTTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_SpreadLightFalloff = 1;
@@ -149,6 +151,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WALL_BANNER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
@@ -256,6 +259,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true;
a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
a_Info[E_BLOCK_STANDING_BANNER ].m_Transparent = true;
a_Info[E_BLOCK_STICKY_PISTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
@@ -268,6 +272,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true;
a_Info[E_BLOCK_VINES ].m_Transparent = true;
a_Info[E_BLOCK_WALL_BANNER ].m_Transparent = true;
a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
a_Info[E_BLOCK_WATER ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
@@ -475,12 +480,14 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_SNOW ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false;
a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_STANDING_BANNER ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false;
a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false;
a_Info[E_BLOCK_TORCH ].m_IsSolid = false;
a_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false;
a_Info[E_BLOCK_VINES ].m_IsSolid = false;
a_Info[E_BLOCK_WALL_BANNER ].m_IsSolid = false;
a_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false;
a_Info[E_BLOCK_WATER ].m_IsSolid = false;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false;
@@ -735,7 +742,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "dig.slime"; // TODO: Check that this is the correct name
a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "mob.slime.big";
a_Info[E_BLOCK_BARRIER ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_IRON_TRAPDOOR ].m_PlaceSound = "dig.metal";
a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_PlaceSound = "dig.stone";
@@ -746,6 +753,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_BLOCK_OF_COAL ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_PACKED_ICE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_BIG_FLOWER ].m_PlaceSound = "dig.grass";
a_Info[E_BLOCK_STANDING_BANNER ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_WALL_BANNER ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_RED_SANDSTONE ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_PlaceSound = "dig.stone";
a_Info[E_BLOCK_NEW_STONE_SLAB ].m_PlaceSound = "dig.stone";