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Restructured cSplashPotionEntity code.

The callback doesn't need declaration in the header.
Renamed PotionName to PotionParticleType.
This commit is contained in:
madmaxoft
2014-07-15 22:41:42 +02:00
parent f5259d7651
commit cc452f51c8
5 changed files with 103 additions and 71 deletions

View File

@@ -1681,7 +1681,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType"));
SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier));
SplashPotion->SetPotionName(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
SplashPotion->SetPotionParticleType(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
// Store the new splash potion in the entities list:
a_Entities.push_back(SplashPotion.release());