Restructured cSplashPotionEntity code.
The callback doesn't need declaration in the header. Renamed PotionName to PotionParticleType.
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@@ -25,43 +25,35 @@ public:
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CLASS_PROTODEF(cSplashPotionEntity);
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cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName);
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cSplashPotionEntity(
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cEntity * a_Creator,
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double a_X, double a_Y, double a_Z,
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const Vector3d & a_Speed,
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cEntityEffect::eType a_EntityEffectType,
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cEntityEffect a_EntityEffect,
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int a_PotionParticleType
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);
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cEntityEffect::eType GetEntityEffectType() { return m_EntityEffectType; }
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cEntityEffect GetEntityEffect() { return m_EntityEffect; }
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int GetPotionName() { return m_PotionName; }
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cEntityEffect::eType GetEntityEffectType (void) const { return m_EntityEffectType; }
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cEntityEffect GetEntityEffect (void) const { return m_EntityEffect; }
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int GetPotionParticleType(void) const { return m_PotionParticleType; }
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void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; }
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void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; }
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void SetPotionName(int a_PotionName) { m_PotionName = a_PotionName; }
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void SetPotionParticleType(int a_PotionParticleType) { m_PotionParticleType = a_PotionParticleType; }
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protected:
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cEntityEffect::eType m_EntityEffectType;
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cEntityEffect m_EntityEffect;
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int m_PotionParticleType;
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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/** Splashes the potion, fires its particle effects and sounds
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* @param a_HitPos The position where the potion will splash
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*/
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@param a_HitPos The position where the potion will splash */
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void Splash(const Vector3d & a_HitPos);
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cEntityEffect::eType m_EntityEffectType;
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cEntityEffect m_EntityEffect;
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int m_PotionName;
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class cSplashPotionCallback :
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public cEntityCallback
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{
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public:
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cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect);
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virtual bool Item(cEntity *a_Entity) override;
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private:
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const Vector3d &m_HitPos;
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cEntityEffect::eType &m_EntityEffectType;
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cEntityEffect &m_EntityEffect;
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};
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} ; // tolua_export
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