Restructured cSplashPotionEntity code.
The callback doesn't need declaration in the header. Renamed PotionName to PotionParticleType.
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@@ -7,7 +7,7 @@ class cEntityEffect
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{
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public:
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/** All types of entity effects (numbers correspond to IDs) */
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/** All types of entity effects (numbers correspond to protocol / storage types) */
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enum eType
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{
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effNoEffect = 0,
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@@ -66,21 +66,30 @@ public:
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static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier);
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/** Returns how many ticks this effect has been active for */
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int GetTicks() { return m_Ticks; }
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int GetTicks(void) const { return m_Ticks; }
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/** Returns the duration of the effect */
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int GetDuration() { return m_Duration; }
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int GetDuration(void) const { return m_Duration; }
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/** Returns how strong the effect will be applied */
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short GetIntensity() { return m_Intensity; }
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short GetIntensity(void) const { return m_Intensity; }
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/** Returns the distance modifier for affecting potency */
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double GetDistanceModifier() { return m_DistanceModifier; }
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double GetDistanceModifier(void) const { return m_DistanceModifier; }
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void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; }
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void SetDuration(int a_Duration) { m_Duration = a_Duration; }
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void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
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void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
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/** Called on each tick.
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By default increases the m_Ticks, descendants may override to provide additional processing. */
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virtual void OnTick(cPawn & a_Target);
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/** Called when the effect is first added to an entity */
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virtual void OnActivate(cPawn & a_Target) { }
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/** Called when the effect is removed from an entity */
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virtual void OnDeactivate(cPawn & a_Target) { }
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protected:
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