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Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.

http://forum.mc-server.org/showthread.php?tid=831

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1380 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-04-10 19:52:03 +00:00
parent c603180470
commit cc26f16463
15 changed files with 1321 additions and 115 deletions

View File

@@ -224,7 +224,7 @@ cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow)
const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
// a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
return m_Chest->GetSlot(a_SlotNum);
return &(m_Chest->GetSlot(a_SlotNum));
}
@@ -259,11 +259,11 @@ const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, cPlayer & a_Player)
// a_SlotNum ranges from 0 to 53, use that to index the correct chest's inventory:
if (a_SlotNum < 27)
{
return m_TopChest->GetSlot(a_SlotNum);
return &(m_TopChest->GetSlot(a_SlotNum));
}
else
{
return m_BottomChest->GetSlot(a_SlotNum - 27);
return &(m_BottomChest->GetSlot(a_SlotNum - 27));
}
}