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Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.

http://forum.mc-server.org/showthread.php?tid=831

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1380 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-04-10 19:52:03 +00:00
parent c603180470
commit cc26f16463
15 changed files with 1321 additions and 115 deletions

View File

@@ -798,7 +798,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4);
int Seed = Noise.IntNoise2DInt(x, z);
ChestEntity->GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed);
ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed);
a_ChunkDesc.AddBlockEntity(ChestEntity);
}
}