1
0

Rewritten networking to use non-blocking sockets.

This fixes #592.
This commit is contained in:
madmaxoft
2014-01-27 21:27:13 +01:00
parent 30c431b479
commit cc1284a753
4 changed files with 177 additions and 63 deletions

View File

@@ -175,6 +175,7 @@ void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallbac
m_Slots[m_NumSlots].m_Client = a_Client;
m_Slots[m_NumSlots].m_Socket = a_Socket;
m_Slots[m_NumSlots].m_Socket.SetNonBlocking();
m_Slots[m_NumSlots].m_Outgoing.clear();
m_Slots[m_NumSlots].m_State = sSlot::ssNormal;
m_NumSlots++;
@@ -213,7 +214,9 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
else
{
// Query and queue the last batch of outgoing data:
m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
AString Data;
m_Slots[i].m_Client->GetOutgoingData(Data);
m_Slots[i].m_Outgoing.append(Data);
if (m_Slots[i].m_Outgoing.empty())
{
// No more outgoing data, shut the socket down immediately:
@@ -386,38 +389,28 @@ void cSocketThreads::cSocketThread::Execute(void)
// The main thread loop:
while (!m_ShouldTerminate)
{
// Put all sockets into the Read set:
fd_set fdRead;
cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
// Read outgoing data from the clients:
QueueOutgoingData();
PrepareSet(&fdRead, Highest, false);
// Put sockets into the sets
fd_set fdRead;
fd_set fdWrite;
cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
PrepareSets(&fdRead, &fdWrite, Highest);
// Wait for the sockets:
timeval Timeout;
Timeout.tv_sec = 5;
Timeout.tv_usec = 0;
if (select(Highest + 1, &fdRead, NULL, NULL, &Timeout) == -1)
if (select(Highest + 1, &fdRead, &fdWrite, NULL, &Timeout) == -1)
{
LOG("select(R) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
LOG("select() call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
continue;
}
// Perform the IO:
ReadFromSockets(&fdRead);
// Test sockets for writing:
fd_set fdWrite;
Highest = m_ControlSocket1.GetSocket();
PrepareSet(&fdWrite, Highest, true);
Timeout.tv_sec = 0;
Timeout.tv_usec = 0;
if (select(Highest + 1, NULL, &fdWrite, NULL, &Timeout) == -1)
{
LOG("select(W) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
continue;
}
WriteToSockets(&fdWrite);
CleanUpShutSockets();
} // while (!mShouldTerminate)
}
@@ -426,10 +419,11 @@ void cSocketThreads::cSocketThread::Execute(void)
void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest, bool a_IsForWriting)
void cSocketThreads::cSocketThread::PrepareSets(fd_set * a_Read, fd_set * a_Write, cSocket::xSocket & a_Highest)
{
FD_ZERO(a_Set);
FD_SET(m_ControlSocket1.GetSocket(), a_Set);
FD_ZERO(a_Read);
FD_ZERO(a_Write);
FD_SET(m_ControlSocket1.GetSocket(), a_Read);
cCSLock Lock(m_Parent->m_CS);
for (int i = m_NumSlots - 1; i >= 0; --i)
@@ -444,11 +438,16 @@ void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket
continue;
}
cSocket::xSocket s = m_Slots[i].m_Socket.GetSocket();
FD_SET(s, a_Set);
FD_SET(s, a_Read);
if (s > a_Highest)
{
a_Highest = s;
}
if (!m_Slots[i].m_Outgoing.empty())
{
// There's outgoing data for the socket, put it in the Write set
FD_SET(s, a_Write);
}
} // for i - m_Slots[]
}
@@ -480,34 +479,37 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
int Received = m_Slots[i].m_Socket.Receive(Buffer, ARRAYCOUNT(Buffer), 0);
if (Received <= 0)
{
// The socket has been closed by the remote party
switch (m_Slots[i].m_State)
if (cSocket::GetLastError() != cSocket::ErrWouldBlock)
{
case sSlot::ssNormal:
// The socket has been closed by the remote party
switch (m_Slots[i].m_State)
{
// Notify the callback that the remote has closed the socket; keep the slot
m_Slots[i].m_Client->SocketClosed();
m_Slots[i].m_State = sSlot::ssRemoteClosed;
break;
}
case sSlot::ssWritingRestOut:
case sSlot::ssShuttingDown:
case sSlot::ssShuttingDown2:
{
// Force-close the socket and remove the slot:
m_Slots[i].m_Socket.CloseSocket();
m_Slots[i] = m_Slots[--m_NumSlots];
break;
}
default:
{
LOG("%s: Unexpected socket state: %d (%s)",
__FUNCTION__, m_Slots[i].m_Socket.GetSocket(), m_Slots[i].m_Socket.GetIPString().c_str()
);
ASSERT(!"Unexpected socket state");
break;
}
} // switch (m_Slots[i].m_State)
case sSlot::ssNormal:
{
// Notify the callback that the remote has closed the socket; keep the slot
m_Slots[i].m_Client->SocketClosed();
m_Slots[i].m_State = sSlot::ssRemoteClosed;
break;
}
case sSlot::ssWritingRestOut:
case sSlot::ssShuttingDown:
case sSlot::ssShuttingDown2:
{
// Force-close the socket and remove the slot:
m_Slots[i].m_Socket.CloseSocket();
m_Slots[i] = m_Slots[--m_NumSlots];
break;
}
default:
{
LOG("%s: Unexpected socket state: %d (%s)",
__FUNCTION__, m_Slots[i].m_Socket.GetSocket(), m_Slots[i].m_Socket.GetIPString().c_str()
);
ASSERT(!"Unexpected socket state");
break;
}
} // switch (m_Slots[i].m_State)
}
}
else
{
@@ -539,7 +541,9 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
// Request another chunk of outgoing data:
if (m_Slots[i].m_Client != NULL)
{
m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
AString Data;
m_Slots[i].m_Client->GetOutgoingData(Data);
m_Slots[i].m_Outgoing.append(Data);
}
if (m_Slots[i].m_Outgoing.empty())
{
@@ -553,8 +557,7 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
}
} // if (outgoing data is empty)
int Sent = m_Slots[i].m_Socket.Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size());
if (Sent < 0)
if (!SendDataThroughSocket(m_Slots[i].m_Socket, m_Slots[i].m_Outgoing))
{
int Err = cSocket::GetLastError();
LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), GetOSErrorString(Err).c_str());
@@ -565,7 +568,6 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
}
return;
}
m_Slots[i].m_Outgoing.erase(0, Sent);
if (m_Slots[i].m_Outgoing.empty() && (m_Slots[i].m_State == sSlot::ssWritingRestOut))
{
@@ -590,8 +592,41 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
bool cSocketThreads::cSocketThread::SendDataThroughSocket(cSocket & a_Socket, AString & a_Data)
{
// Send data in smaller chunks, so that the OS send buffers aren't overflown easily
while (!a_Data.empty())
{
size_t NumToSend = std::min(a_Data.size(), (size_t)1024);
int Sent = a_Socket.Send(a_Data.data(), NumToSend);
if (Sent < 0)
{
int Err = cSocket::GetLastError();
if (Err == cSocket::ErrWouldBlock)
{
// The OS send buffer is full, leave the outgoing data for the next time
return true;
}
// An error has occured
return false;
}
if (Sent == 0)
{
a_Socket.CloseSocket();
return true;
}
a_Data.erase(0, Sent);
}
return true;
}
void cSocketThreads::cSocketThread::CleanUpShutSockets(void)
{
cCSLock Lock(m_Parent->m_CS);
for (int i = m_NumSlots - 1; i >= 0; i--)
{
switch (m_Slots[i].m_State)
@@ -617,3 +652,32 @@ void cSocketThreads::cSocketThread::CleanUpShutSockets(void)
void cSocketThreads::cSocketThread::QueueOutgoingData(void)
{
cCSLock Lock(m_Parent->m_CS);
for (int i = 0; i < m_NumSlots; i++)
{
if (m_Slots[i].m_Client != NULL)
{
AString Data;
m_Slots[i].m_Client->GetOutgoingData(Data);
m_Slots[i].m_Outgoing.append(Data);
}
if (m_Slots[i].m_Outgoing.empty())
{
// No outgoing data is ready
if (m_Slots[i].m_State == sSlot::ssWritingRestOut)
{
// The socket doesn't want to be kept alive anymore, and doesn't have any remaining data to send.
// Shut it down and then close it after a timeout, or when the other side agrees
m_Slots[i].m_State = sSlot::ssShuttingDown;
m_Slots[i].m_Socket.ShutdownReadWrite();
}
continue;
}
}
}