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Rewritten networking to use non-blocking sockets.

This fixes #592.
This commit is contained in:
madmaxoft
2014-01-27 21:27:13 +01:00
parent 30c431b479
commit cc1284a753
4 changed files with 177 additions and 63 deletions

View File

@@ -320,7 +320,7 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por
int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
int cSocket::Receive(char * a_Buffer, unsigned int a_Length, unsigned int a_Flags)
{
return recv(m_Socket, a_Buffer, a_Length, a_Flags);
}
@@ -354,3 +354,32 @@ unsigned short cSocket::GetPort(void) const
void cSocket::SetNonBlocking(void)
{
#ifdef _WIN32
u_long NonBlocking = 1;
int res = ioctlsocket(m_Socket, FIONBIO, &NonBlocking);
if (res != 0)
{
LOGERROR("Cannot set socket to non-blocking. This would make the server deadlock later on, aborting.\nErr: %d, %d, %s",
res, GetLastError(), GetLastErrorString().c_str()
);
abort();
}
#else
int NonBlocking = 1;
int res = ioctl(m_Socket, FIONBIO, (char *)&NonBlocking);
if (res != 0)
{
LOGERROR("Cannot set socket to non-blocking. This would make the server deadlock later on, aborting.\nErr: %d, %d, %s",
res, GetLastError(), GetLastErrorString().c_str()
);
abort();
}
#endif
}