Changed cEntity::m_UniqueID to UInt32.
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@@ -1920,7 +1920,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
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int cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta)
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UInt32 cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta)
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{
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cFallingBlock * FallingBlock = new cFallingBlock(Vector3i(a_X, a_Y, a_Z), BlockType, BlockMeta);
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FallingBlock->Initialize(*this);
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@@ -1931,11 +1931,12 @@ int cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NI
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int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
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UInt32 cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
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{
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if (a_Reward < 1)
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{
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return -1;
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LOGWARNING("%s: Attempting to create an experience orb with non-positive reward!", __FUNCTION__);
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return cEntity::INVALID_ID;
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}
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cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward);
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@@ -1947,7 +1948,7 @@ int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
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int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content, int a_BlockHeight)
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UInt32 cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content, int a_BlockHeight)
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{
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cMinecart * Minecart;
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switch (a_MinecartType)
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@@ -1959,7 +1960,7 @@ int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType
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case E_ITEM_MINECART_WITH_HOPPER: Minecart = new cMinecartWithHopper (a_X, a_Y, a_Z); break;
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default:
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{
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return -1;
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return cEntity::INVALID_ID;
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}
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} // switch (a_MinecartType)
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Minecart->Initialize(*this);
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@@ -1970,7 +1971,7 @@ int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType
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void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks, double a_InitialVelocityCoeff)
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UInt32 cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks, double a_InitialVelocityCoeff)
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{
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cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTicks);
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TNT->Initialize(*this);
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@@ -1979,6 +1980,7 @@ void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks,
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a_InitialVelocityCoeff * 2,
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a_InitialVelocityCoeff * (GetTickRandomNumber(2) - 1)
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);
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return TNT->GetUniqueID();
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}
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@@ -2069,7 +2071,7 @@ void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char
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void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude)
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void cWorld::BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude);
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}
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@@ -2906,7 +2908,7 @@ bool cWorld::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_
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bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
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bool cWorld::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback)
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{
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// First check the entities-to-add:
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{
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@@ -3215,7 +3217,7 @@ void cWorld::AddEntity(cEntity * a_Entity)
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bool cWorld::HasEntity(int a_UniqueID)
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bool cWorld::HasEntity(UInt32 a_UniqueID)
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{
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// Check if the entity is in the queue to be added to the world:
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{
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@@ -3332,15 +3334,16 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
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int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType)
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UInt32 cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType)
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{
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cMonster * Monster = nullptr;
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Monster = cMonster::NewMonsterFromType(a_MonsterType);
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if (Monster != nullptr)
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if (Monster == nullptr)
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{
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Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
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return cEntity::INVALID_ID;
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}
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Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
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return SpawnMobFinalize(Monster);
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}
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@@ -3348,13 +3351,9 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a
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int cWorld::SpawnMobFinalize(cMonster * a_Monster)
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UInt32 cWorld::SpawnMobFinalize(cMonster * a_Monster)
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{
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// Invalid cMonster object. Bail out.
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if (!a_Monster)
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{
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return -1;
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}
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ASSERT(a_Monster != nullptr);
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// Give the mob full health.
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a_Monster->SetHealth(a_Monster->GetMaxHealth());
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@@ -3364,7 +3363,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
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{
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delete a_Monster;
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a_Monster = nullptr;
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return -1;
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return cEntity::INVALID_ID;
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}
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// Initialize the monster into the current world.
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@@ -3372,7 +3371,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
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{
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delete a_Monster;
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a_Monster = nullptr;
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return -1;
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return cEntity::INVALID_ID;
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}
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cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster);
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@@ -3384,18 +3383,18 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
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int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed)
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UInt32 cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed)
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{
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cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed);
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if (Projectile == nullptr)
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{
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return -1;
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return cEntity::INVALID_ID;
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}
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if (!Projectile->Initialize(*this))
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{
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delete Projectile;
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Projectile = nullptr;
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return -1;
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return cEntity::INVALID_ID;
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}
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return Projectile->GetUniqueID();
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}
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