Changed cEntity::m_UniqueID to UInt32.
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@@ -248,28 +248,31 @@ public:
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protected:
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/// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params
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typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap;
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/** Maps player's EntityID -> current recipe.
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Not a std::map because cCraftingGrid needs proper constructor params. */
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typedef std::list<std::pair<UInt32, cCraftingRecipe> > cRecipeMap;
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int m_GridSize;
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cRecipeMap m_Recipes;
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/// Handles a click in the result slot. Crafts using the current recipe, if possible
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/** Handles a click in the result slot.
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Crafts using the current recipe, if possible. */
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void ClickedResult(cPlayer & a_Player);
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/// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result.
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/** Handles a shift-click in the result slot.
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Crafts using the current recipe until it changes or no more space for result. */
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void ShiftClickedResult(cPlayer & a_Player);
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/** Handles a drop-click in the result slot. */
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void DropClickedResult(cPlayer & a_Player);
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/// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player
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/** Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player. */
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void UpdateRecipe(cPlayer & a_Player);
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/// Retrieves the recipe for the specified player from the map, or creates one if not found
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/** Retrieves the recipe for the specified player from the map, or creates one if not found. */
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cCraftingRecipe & GetRecipeForPlayer(cPlayer & a_Player);
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/// Called after an item has been crafted to handle statistics e.t.c.
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/** Called after an item has been crafted to handle statistics e.t.c. */
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void HandleCraftItem(const cItem & a_Result, cPlayer & a_Player);
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} ;
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